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When Postal 2 came out in 2003, its production values were average to above-average. The laughs are fewer and further between though, and they deserve a better game than this. The humor is pretty juvenile, but still clever at times. Or rather, I should say, will be amusing to you if you thought that the first game was funny. One mission, which seems like a gigantic slam on Postal 2 publisher Whiptail Interactive, is quite amusing. Like the core game, Apocalypse Weekend can be funny when it wants to be. Some mission goals and some of the enemies that you fight are unique and zany, like the whirlwind psycho kitties and the Turet’s Zombies. This is an example of a mechanic that would have been an excellent import to the core game, but once again, it wasn’t.
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This portion of the game is surprisingly polished and does a lot to take the game’s sick premise even further. Sometimes you can throw the machete and cut off a guy’s leg, and then watch the thing bounce back off of a wall and cut off the guy’s arm. This means that you can hack a few people’s legs off by throwing the machete and watching it boomerang around through a few people. With the alt-fire button, you can throw it and it will boomerang back to you. The best new weapon, however, is the machete, which is probably the highlight of the expansion pack. The game adds a scythe and a sledge hammer, both of which can do a lot of damage.
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This level also has almost no health packs in it and is impossibly and annoyingly difficult. The worst offender is an abysmal military base level that has you fighting national guard troops for about an hour. Some of the game’s missions have you trudging for what seems like forever through repetitive and dull environments. Overall, this opening sequence is long and boring, which is representative of most of the game. Your first mission has you escaping from the hospital while you avoid all sorts of hallucinatory Gary Colemans who mostly just throw grenades at you. You start off this game on Saturday in the hospital. As a traditional mission-based first person shooter, it’s mediocre, and can’t compete with the likes of Half-Life 2 or Far Cry. As an open-ended humorous game, Postal 2 is unique and fun. This game also reuses some of the maps a few times and has tons of backtracking. This is a huge disappointment, and it shows that perhaps Running With Scissors misunderstood what made Postal 2 enjoyable. This one map ties together all of your various missions, which only open one at a time. In fact, the game is almost completely linear now, and the city itself only has one map. Instead, the new weapons can’t be imported into the old game, and you can’t visit all of the old areas of Paradise.
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This could have been a great expansion pack if it had added the new areas and weapons to the core game and continued the sandbox/Grand Theft Auto-style mission-based play. Therein lies the biggest flaw in what is mostly a mediocre expansion pack. Postal 2: Apocalypse Weekend attempts to provide a much more linear and traditional first person shooter experience.
#Postal 2 apocalypse weekend review simulator#
Was this recommendation.By doctor_kaz | Review Date: JThe original Postal 2 was more of an antisocial behavior simulator than an actual first person shooter. Susan's journey takes her on a roller-coaster ride between the world of the living and the world of the dead, where the only way to survive is to overcome her biggest weakness: her own self. Something that'll give her life a purpose. Something that'll help her find an unlikely friend. But she's hanging onto that thin thread of hope, that in the end, as promised, there's an elusive reward waiting for her.
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She can't fight and has never fired a gun in her life. She has little faith in others and hardly even cares about herself. Susan's few weeks journey doesn't take her across the world and won't turn her into a hero. She has no family, no friends and no hope for a better future.One day she discovers that five strangers will come along and change everything.But those five, "The Parasites", are also the most ruthless, deranged and cold-blooded bunch of psychopaths the city has ever known. Susan Ashworth, known in her neighbourhood as the crazy Cat Lady, is a lonely 40- year old on the verge of suicide.
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